Nolasca: Change in the Ages
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Jul 5, 2009, 11:53am




Updates
Please excuse our dust. Nolasca is revamping constantly, but is alwaysopen for RP.

CURRENT MOON
Welcome Inhabitants of Nolasca

  • Read the rules!
  • Check out the plot.
  • Put in your application.
  • Sign up for a character representative.
  • Have fun!
  • And most of all, ready yourself for the times ahead!


    The Story So Far...


    Once upon of time there was an old enchantress that had twenty seven mirrors crafted from a fine black sand. Each mirror was bewitched to take her to another land far across the space of time. On her death bed she had the mirrors scattered through the world of Nolasca. Only four have been found.

    Nolasca is a realm where time knows no boundaries. Enter three unique kingdoms connected to each other with ancient portals hidden inside the legendary mirrors. Explore the dark ages, visit the current times, or crash three thousand years into the future. As mirrors are uncovered, so too will the rest of the otherworldly lands that have dotted through the existence of Nolasca for centuries.

    It is up to you, Nolascan, to discover the mirrors for yourself and bring about new worlds. Peculiar and bizarre tasks await you, for the mirrors are wanted by all, including some of the most dangerous people history has to offer, and just wait until you see the villains of the future.


  • Keepers Of Time = Admins


  • -----
    Please read the rules before getting started. If you have any questions, ask a Delphain, or The Gods and they'll be happy to help.
    -----

    Important Site Links

    ~Ground Rules~
    ~Character Application~
    ~Sign Ups~
    ~Available Jobs~



  • Nolasca: Change in the Ages :: Home
    Forum NameTopicsPostsLast Post
    General
    [ ] Required Information (1 sub-board)
    Important things you need to know before you Roleplay.
    Moderator: Thê Fàtês
    77on Sept 12, 2007, 2:16pm
    by Thê Fàtês
    in Character Representation
    [ ]Applications And Records (3 sub-boards)
    Here is where you create your character Bio, and if we accept it then you may proceed to role play. If accepted, your bio shall be placed into Records.
    Moderator: Thê Fàtês
    54106on Jun 18, 2008, 7:57am
    by Thê Fàtês
    in Kali Jennore Brooks
    [ ]The Compendium (6 sub-boards)
    This is the encyclopedia of Nolasca. If you need info on races, history on the lands, or details about the royal guards, many scrolls laden with information have been set here, protected through the ages.
    Moderator: Thê Fàtês
    1418on Feb 26, 2008, 5:32pm
    by Aiden Carden™
    in The Colors Of The King...
    [ ]Chat Central (4 sub-boards)
    Here you can find Relationship Plots and various other interesting tidbits. The Arcade is located here as well.
    Moderator: Thê Fàtês
    2830on Feb 12, 2009, 7:29pm
    by Lauren Hamilton™
    in FHCAK
    [ ]The Artist's Corner (1 sub-board)
    Do you like to write? Are you a poet or a lover of fanfiction? You may share your stories, fanfiction, poetry and lyrics here, and for the visual beauty, we have graphics.
    Moderator: Thê Fàtês
    14on Apr 25, 2008, 10:09am
    by Dorian Khanh I'Dorcha
    in The Universal Hobbit Hole
    Mature Section
    [ ]Mature Board (2 sub-boards)
    If things are getting graphic, well, it will end up here. That means massive amounts of blood and gore...or even sex. If it is in a thread, or the thread is going to be over PG-13...then, you will simply have to RP it here. YOU MUST BE 17. There is a restriction through Proboards, and through OUR personal Rules.
    Moderator: Thê Fàtês
    210
    Siobion
    [ ]The Midnight Court (8 sub-boards)
    The Faerie Mound of the Midnight Court. This is the home of The Midnight Queen, Lauren Hamilton; the ruler of Siobion and those that are loyal to her. The mound changes at the whim of The Queen. From the outside, it looks like a regular hill, but once one enters, there is a vast underground labyrinth of corridors and mazes. Deep within the mound is the Queen's throne room and various other places where she and those of her court can amuse themselves to their heart's content.

    But with the beauty of the Midnight Court, there is also the danger. You never know whom you can trust.
    00
    [ ]Hicorii (3 sub-boards)
    This place could be considered the most man made city in all Siobion, though the Sithen is in the mainlands, Hicorii is near the peninsula about a day's walk from the fishing villages. Despite the distances, Hicorii receives goods from all over Nolasca. Inns, taverns, theaters, upscale Markets, as well as other curious local haunts can be found here. The people of Hicorii are mistrustful, treating newcomers as thieves, but there are those who welcome midnight strangers into their homes, hoping for a coin or two of thanks.
    00
    [ ]Kaln (3 sub-boards)
    This is the frozen northland of Siobion. Here the wilderness is bleak and cold. There are seemingly endless miles of tundra, and a small range of of snowy mountains. The terrain gives way to hidden villages inside the sides of the small mountains in into the caves. Dwarves are common here. Before the mountains there is a giant sea of ice hiding all sorts of unknown dangers.
    00
    [ ]Peloi (6 sub-boards)
    The mighty central backbone of Siobion. It's the pride of Nolasca, full of true magic and watched over by the older beings of the world. Peloi has the largest moutain range in Siobion, the mountains are snowcapped, but flowing over them is rich forest that gives way to rocky edges for waterfalls, and hidden springs. At the base of the mountains the forest extends and eventually the trees become sparse leaving far outstretched grasslands. Many have been lost in the great forest of Peloi, and some make it their home. Tready lightly and be wary of the moon. This is hunting grounds for all sorts of large predators.
    00
    [ ]Tamul (3 sub-boards)
    The southern most tip of Siobion. Pure white beaches beckon, beautiful crystal clear waters dance and play against the shoreline. Palm trees sway in the ever present breeze. This is a perfect place to get away from the stress of everyday life to kick back and relax for a day, a week or even longer. The choice is yours and the possibilites are endless. Beautiful upscale Inns line the shoreline of only a small portion of Tamul. The rest of the beaches are very secluded and offer all kinds of wonderful, wicked possibilites. Tamul is run by escaped slaves and pirates, though besides trying to swashbuckle their way into your coin pouch, they are very friendly. Almost too friendly. Stumble upon their secrets and they'll read you the last rites and cut you down where you stand. This is where the largest markets in Siobion are as all major trade is done by Sea.

    00
    Kryte
    [ ]Castle In The Sky (1 sub-board)
    The Castle of Alarice Rahl and the Royal Court was suspended miles high over the Kingdom of Kryte. The magic of enslaved elemental demons keeps it floating steadily. All of Kryte looks up to the ivory castle floating in a ring of clouds. If those demons were killed, the castle would fall immediately. The finest Krytan warriors, and some D'Haran guards, protect them from harm. Some feel safe, and others fear the lack of privacy. The Water Bowl lets Queen Alarice see all

    It appears that you may trust your Queen, but she has built Kryte into the largest trading and mixed race center in all of Nolasca. Does she have secret motives?
    00
    [ ]Proxima Centauri (3 sub-boards)
    The shining star of Nolasca. This is the center of Kryte. Where magic combines with technology. AirBirds zoom off ground, keeping flight with small magic crystals, and fluttering wings. Shops and Stores, Taverns and Inns. More and more to see each day. This is perhaps the most bizarre place to live in all of Nolasca. Many races from Nolasca and other worlds live here giving this place a touch of life that isn't seen anywhere else.

    As with any city, there are people you can trust, and people you can't, though in Proxima Centauri the bad guys are good at pretending to be, well...good. Keep an eye out.
    00
    [ ]Kimi Jukai (5 sub-boards)
    A land of oriental tastes that differ greatly from the rest of Kryte. It is a region of cultural blendings and mixed settings. Here, some of the highest modern advances take place here, and yet there is a serene lifestyle to be found among the streets of Kimi Jukai. This land is actually an island off the tip of Kryte, and the people there are secretive in their arts.
    00
    [ ]The Luminous Sea Ports (3 sub-boards)
    This is the main area for sea trading across Kryte. Much of Kryte's power comes from the resourcefulness of Alarice Rahl, the Omnipotent One. He uses it to send three quarters of all trade items circulating amongst the two other countries- almost making Kryte beneficial to the other countries rather than a threat. However, Alarice has used this vast coastal area to make the strongest water defense and offense in the world. Water Lords, beasts, pirates, and sea hags gladly serve at Alarice's side.

    There are villages all along the coast. However, the sea is a strong force and has given the people a weathered appearance, and a general rough-around-the-edges persona.

    00
    D'Hara
    [ ]The Palace of D'Hara (4 sub-boards)
    The Palace of D'Hara is the home of Queen Sabrina-Mae Carrigan. This Palace, or at least most of it, is open to just about anyone deemed of alliance. The palace itself is alive and takes on the markings of each new ruler. For now it is crafted from a pure white marble that never stains, and is surrounded by the most elegant statues and carvings of Nolasca's Golden age. Besides the Sithen of Siobion, and the Floating Castle of Kryte, The Palace of D'Hara is indeed a wonder to behold.
    00
    [ ]Nicobarese (3 sub-boards)
    Nicobarese is the northern region of D'Hara. Lined with various ports and sea-side cities, Nicobarese is a haven for the shipping industry, and has developed various trading posts for lucrative transactions between merchants and porters. Miles and miles of thick grassland surround these ocean-side docks, a few day's ride away from Aydindril.
    00
    [ ]Tanimura (4 sub-boards)
    This D'Haran inhabited area is home of the Confessor's Palace. Here are the Confessor's. The Confessor's Palace is not a place to walk through lightly. Its filled with the worst people, and is the most secure Prison of the three worlds. However, there are shops, and other little funs around the Palace open to all.
    00
    [ ]Agaden Reach (3 sub-boards)
    In the outer regions of the Agaden Reach, the woods are thick and dark and the trees big and close together. The trail becomes rocky and hard to walk over. The further in one gets, the less traveled the trail is as it begins to disappear into the thick forest. Calls of strange birds echo from the murk. Eventually, the trail starts climbing up steep switchbacks, and soon comes out of the trees, onto an open trail across the rock, climbing steadily toward the jagged, snow-covered peaks. Skirting the bottom of the snowcaps, the path leads over the bottom fringes of the snow, which is wet, heavy, and hard to walk through. Unless one knows the way through the pass, it can take days to make it over the peaks (instead of less than a day). Cold wind whips through the gaps in the rocks, pulling away long thin clouds of travelers' breath in the frigid air.
    00
    The Fable Lands
    [ ]Belus Ash (3 sub-boards)
    This is a shadow land. A dream land. No one is ever sure how they get here, and not everyone gets out. The land itself may help you if it feels as though you're worthy. The air is cold and damp as and clings to your body like a second skin. Slowly it will drain the warmth of happiness from you.

    There are those who have made their living here, but they have evolved over time, no longer the race they began as. They have become blind, while their ears have lengthened terribly. Their hands are claws and they hunt those who are lost in this shadow of mist. They are named The Dangu. The Soulless.
    Moderator: Thê Fàtês
    00
    [ ]Bestia Somnium (4 sub-boards)
    Bestia Somnium is a spirit plane. Any living being that enters here takes on the form of a single unmagical animal. You can only take the shape of one animal, which is created from the depths of your soul, soul being keyword. Without one…you fade to nothing and can never return. Once you are in Bestia Somnium you cannot shift back to your normal form until you leave. The land here is dream-like and changes to accommodate any sort of animal. You still have your regular thought-process, but you are in whatever animal form your soul creates, and once it is created, it cannot change. Only children can change animals, for this reflects the ever-changing nature of children.
    Moderator: Thê Fàtês
    00
    Nolasca Archive
    [ ]Nolasca Main Archive (3 sub-boards)
    All finished or threads that haven't been posted in for thirty days will be moved here. Or, if you just want to relive old memories, come here to read them.
    Moderator: Thê Fàtês
    1282,477on Feb 13, 2009, 12:02am
    by Kain Ashton™
    in DHMO - Know the Facts


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